Using this Reignited-only command will display your full amount of Gems, your total Dragon count, as well as Spyro’s total life count. If you're playing on PS1, Pause the game or go to the. Same sick burns, same smoldering attitude, now all scaled up in stunning HD, Spyro is back in the Spyro™ Reignited Trilogy! Rekindle the fire with the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! And Spyro™: Year of the Dragon, all in fully-remastered glory. Same sick burns, same smoldering attitude, now all scaled up in stunning HD, Spyro is back in the Spyro™ Reignited Trilogy! Rekindle the fire with the original three games, Spyro™ the Dragon, Spyro™ 2: Ripto's Rage! And Spyro™: Year of the Dragon, all in fully-remastered glory. (16) 16 product ratings - 🔥PS1 PlayStation 1 PSX GAME 💯 COMPLETE WORKING GAME 🔥 SPYRO THE DRAGON. Spyro the Dragon (Sony PlayStation. I played The Legend of Spyro, but skipped Eternal Night because of bad reviews. It was a little weird starting this series because of the more serious undertone, especially with Dawn of the Dragon. When you're used to the old Spyro games where Spyro is more feisty and character scenarios are more goofy, it takes a little adjusting at first.
This page details prerelease information and/or media for Spyro the Dragon (PlayStation).
To do: Mostly just tidying things up:
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Design Documents and Developer Insights Some of the earliest concepts for the game, including early concept art for a few of the characters. |
Press Kit The two versions of the press kit which was distributed all the way back in 1998 to advertise the game to gaming journalists. |
Silver Dragon Builds The earliest playable builds which have been seen, featuring an early dragon design. |
Gold Dragon Builds A slightly later group of builds featuring another early dragon design. |
Announcement and E3 1998 The period leading up to Spyro's reveal and the demo playable at the event. |
June and July builds Later builds, leading up to the game's release. |
Spyro the Dragon started development following the poor sales of Disruptor, Insomniac Games' previous game. Noticing the rise in popularity of platformers such as Super Mario 64 or Crash Bandicoot, Insomniac decided that their next game would try to appeal to a larger audience. Aiming to create a character for their new game which would in a way serve as a mascot for the more child-oriented part of the Playstation library, art director Craig Stitt suggested this character to be a dragon due to their sheer appeal in terms of both appearance and gameplay options.[1] The idea was then pitched to the rest of the development team, only to receive a positive reception. And so began the story of Spyro the Dragon.
Changes in Spyro's character in early stages of development:
To do: Review whether this section is necessary. |
A few official renders depict slight variations upon some of the levels and character designs seen in the final game. It may be the case that these renders represent an earlier stage of these designs than the ones seen in-game.
Early | Final |
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It appears that the dragon eggs held by the Egg Thieves may have been planned to be white with colorful spots on it as opposed to pink with purple spots. Later renders of the character more closely match the in-game appearance.
Strangely enough, official renders of Gasty Gnorc use a different color scheme and design to the one used in-game - this one appears to wear silver armor plates and a brown-red armor with an entirely different design, as opposed to both of them being colored gold. Perhaps even stranger is that not even early in-game designs of the character match this appearance.
It is worth noting that the redesign of Gnasty's armor seen in Spyro: A Hero's Tail does appear to be based on the original render in terms of color scheme.
A video originating from a VHS tape used in some game stores in the USA shows a slightly later version of the game than the gold dragon builds, including a third unfinished version of the HUD. Not only has the green gem now been changed to a red gem, but an early graphic is used for the life icon which is still present in the final game, albeit unused.
Wizard Peak's level design is slightly different, once again showing an exit portal similar in design to the portals found in the Magic Crafters home, instead of the home vortex. There is also an ice wizard in the corner where the dragon statue should be - the statue in question being closer to the edge in this version.
A second version of this clip with some similar surrounding branding but slightly different logo placement has also been discovered, apparently surfacing on Google Video in the mid-2000s. Its original source is currently unknown.
A few small clips of the E3 demo have surfaced, as well as a trailer showing a version of the game which appears to match the E3 footage.
Starts at 26:07.
Starts at 1:08.
Starts at 20:31.
This video shows multiple clips from what may all be different sources.
The Micromania E3 coverage also showed a short clip of the event, at around 1:59 in this video. Note that the B-roll that is shown is of the much earlier silver dragon build, and not the E3 build.
This video shows clips of Dark Hollow and the Peace Keepers Home, at around 1:45:37
A trailer which appeared on multiple SCEE-region demo discs (e.g. Demo One V6, Euro Demo 37) shows what appears to be a match for the E3 build.
The earliest demo of the game - the Tabloid Demo - seems to represent a similar version of the game the E3 Demo. That said, given the approximate build date of May 15th for the demo, it's likely that this would have been built slightly later than the E3 build.
The standalone Tabloid Demo disc also features a trailer of the game which seems to match the June 15th build, seen in the video.
EGM featured review builds of the game in two of their issues. It's not known if they're the same build or just very similar builds. They appear to be relatively late development, but it's hard to be sure.
A screenshot of the open area of High Caves, on the right side the Magic Crafters flag can be seen hanging off the wall.
A screenshot of the beginning of Crystal Flight. The time shown on the timer helps us determine that this screenshot is indeed from around the July build of the game, seeing how in that build the player starts with a 20 seconds countdown instead of a 25 seconds one.
A screenshot of Spyro chasing a Thief in Gnasty's Loot, showing the level's earlier, more blueish textures.
This issue of the magazine also discusses the requirements needed to progress from one world to the next, differing from the final game. Peace Keepers is unlocked after freeing 5 dragons (instead of 10), Magic Crafters after obtaining 1000 gems (as opposed to 1200), Magic Crafters after obtaining 2000 gems (as opposed to having to rescue 5 dragon eggs), and Gnasty's World after obtaining 10000 gems (as opposed to 6000).
However, dialogue strings in the demo builds from even earlier builds of the game do not coincide with these figures. Hence, it's possible that the magazine published entirely incorrect information, for unknown reasons. Even the earliest builds of the game (ones featuring the Boatman!) have a 10 dragon requirement to access the Peace Keepers, for example.
Two screenshots of Spyro in Gnasty's Loot, showing the level's earlier, more blueish textures, once again, as well as the more green-yellow lava.
A screenshot of Spyro walking toward Marco the Balloonist. Here Marco's clothes are white instead of yellow, though this may be purely down to the poor quality of the screenshot.
A screenshot of Spyro flying through Cliff Town which could be found in the 'Science & Technology News' section of the Dragon News Network website. In the top-left corner, we can once again see what appears to be an exit portal, instead of a vortex. This screenshot also featured in some adverts for the game. There also appears to be a gold dragon statue in the far middle-left of the screen (where Halvor is in the final game), but it is unclear whether it is truly a dragon statue due to the quality of the screenshot.
A screenshot of Dark Hollow which could be found in the 'Game' section of the official Spyro 1 website. Here the skybox has a pink/purple color as opposed to the final's deep blue tone. This image may be of a render of the level using the incorrect skybox as opposed to an in-game screenshot, though.
Two screenshots of Spyro fighting Gnasty Gnorc found in issue 01-1999 of the Swedish PlayStation Guiden Magazine. It's possible that these images are from the August 27th build of the game, where Gnasty is inexplicably seen using much older assets than in the final version.
The Spyro series | |
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PlayStation | Spyro the Dragon (Prototypes) • Ripto's Rage! (Prototypes) • Year of the Dragon (Prototypes) |
Game Boy Advance | Season of Ice • Season of Flame • Attack of the Rhynocs • Spyro Orange: The Cortex Conspiracy • Crash Bandicoot Purple: Ripto's Rampage • The Legend of Spyro: A New Beginning • The Legend of Spyro: The Eternal Night |
PlayStation 2 | Enter the Dragonfly (Demo) • A Hero's Tail (Prototypes) • The Legend of Spyro: A New Beginning • The Legend of Spyro: The Eternal Night |
GameCube | Enter the Dragonfly • A Hero's Tail • The Legend of Spyro: A New Beginning |
Xbox | A Hero's Tail • The Legend of Spyro: A New Beginning |
Nintendo DS | Shadow Legacy (Prototype) • The Legend of Spyro: The Eternal Night • The Legend of Spyro: Dawn of the Dragon |
Wii | The Legend of Spyro: The Eternal Night |
Adobe Flash | Sparks' Pond |
Windows | Reignited Trilogy |
Skylanders | |
Nintendo 3DS | Skylanders Spyro's Adventure |
Adobe Flash | Skylanders Universe |
Xbox 360 | Skylanders Giants • Skylanders Swap Force • Skylanders Trap Team • Skylanders SuperChargers |
HTML5 | Skylanders Panel Panic |