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until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild('Head')and game.Players.LocalPlayer.Character:findFirstChild('Humanoid')
repeat wait()until mouse
local torso = plr.Character.Head
local deb =true
local lastctrl ={f =0, b =0, l =0, r =0}
local speed =5000
function Fly()
bg.P =9e4
bg.cframe = torso.CFrame
bv.velocity = Vector3.new(0,0.1,0)
repeat wait()
if ctrl.l + ctrl.r ~=0or ctrl.f + ctrl.b ~=0then
if speed > maxspeed then
end
elseifnot(ctrl.l + ctrl.r ~=0or ctrl.f + ctrl.b ~=0)and speed ~=0then
if speed <0then
end
if(ctrl.l + ctrl.r)~=0or(ctrl.f + ctrl.b)~=0then
bv.velocity =((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *(ctrl.f+ctrl.b))+((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p)- game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl ={f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif(ctrl.l + ctrl.r)0and(ctrl.f + ctrl.b)0and speed ~=0then
bv.velocity =((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *(lastctrl.f+lastctrl.b))+((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p)- game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
bv.velocity = Vector3.new(0,0.1,0)
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
ctrl ={f =0, b =0, l =0, r =0}
speed =0
bv:Destroy()
end
if key:lower()'f'then
else
Fly()
elseif key:lower()'w'then
elseif key:lower()'s'then
elseif key:lower()'a'then
elseif key:lower()'d'then
end
mouse.KeyUp:connect(function(key)
ctrl.f =0
ctrl.b =0
ctrl.l =0
ctrl.r =0
end)